launcher_controller.dart 7.9 KB

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  1. import 'dart:async';
  2. import 'package:flutter/foundation.dart';
  3. import '../../data/models/app_entry.dart';
  4. import '../../data/models/slot_assignment.dart';
  5. import '../../data/models/slot_type.dart';
  6. import '../../data/repositories/settings_repository.dart';
  7. import '../../data/services/native_bridge.dart';
  8. /// Owns installed apps, shortcut assignments and the default-home state.
  9. class LauncherController extends ChangeNotifier {
  10. LauncherController(this._platform, this._settings);
  11. final LauncherPlatform _platform;
  12. final SettingsRepository _settings;
  13. static const maxHomeButtons = 16;
  14. final Map<SlotType, SlotAssignment> _slots = {};
  15. final Map<SlotType, bool> _slotEnabled = {};
  16. final List<SlotAssignment> _pinnedApps = [];
  17. List<AppEntry> _apps = const [];
  18. bool _appsLoaded = false;
  19. bool _loadingApps = false;
  20. Object? _appsError;
  21. DateTime? _lastAppsLoad;
  22. bool _defaultHome = false;
  23. bool _defaultHomeKnown = false;
  24. Timer? _stateTimer;
  25. bool _disposed = false;
  26. List<AppEntry> get apps => _apps;
  27. bool get isLoadingApps => _loadingApps;
  28. bool get appsLoaded => _appsLoaded;
  29. Object? get appsError => _appsError;
  30. bool get isDefaultHome => _defaultHome;
  31. bool get defaultHomeKnown => _defaultHomeKnown;
  32. SlotAssignment? assignmentFor(SlotType slot) => _slots[slot];
  33. bool isSlotEnabled(SlotType slot) => _slotEnabled[slot] ?? true;
  34. /// Settings and All apps are always present; the three fixed slots count only
  35. /// while enabled, and each pinned app adds one.
  36. int get homeButtonCount =>
  37. 2 + SlotType.values.where(isSlotEnabled).length + _pinnedApps.length;
  38. int get enabledSlotCount => SlotType.values.where(isSlotEnabled).length;
  39. List<SlotAssignment> get pinnedApps => List.unmodifiable(_pinnedApps);
  40. bool isPinned(SlotAssignment assignment) => _pinnedApps.contains(assignment);
  41. /// Loads persisted choices synchronously, then refreshes platform state in
  42. /// the background so the first frame is not blocked by package enumeration.
  43. void initialize() {
  44. for (final slot in SlotType.values) {
  45. _slotEnabled[slot] = _settings.slotEnabled(slot);
  46. final assignment = _settings.slot(slot);
  47. if (assignment != null) _slots[slot] = assignment;
  48. }
  49. _pinnedApps.addAll(_settings.pinnedApps);
  50. final loadedCount = homeButtonCount;
  51. var trimmed = false;
  52. while (homeButtonCount > maxHomeButtons && _pinnedApps.isNotEmpty) {
  53. _pinnedApps.removeLast();
  54. trimmed = true;
  55. }
  56. if (trimmed || loadedCount != homeButtonCount) {
  57. unawaited(_settings.setPinnedApps(_pinnedApps));
  58. }
  59. _notify();
  60. unawaited(refreshDefaultHome());
  61. unawaited(loadApps());
  62. }
  63. Future<void> loadApps({bool force = false}) async {
  64. if (_loadingApps) return;
  65. if (_appsLoaded && !force) return;
  66. _loadingApps = true;
  67. _appsError = null;
  68. _notify();
  69. try {
  70. final loaded = await _platform.listApps();
  71. _apps = List<AppEntry>.unmodifiable(loaded);
  72. _appsLoaded = true;
  73. _lastAppsLoad = DateTime.now();
  74. await _validateAssignments();
  75. } catch (error) {
  76. _appsError = error;
  77. } finally {
  78. _loadingApps = false;
  79. _notify();
  80. }
  81. }
  82. /// Called when the launcher returns to the foreground. The package list is
  83. /// refreshed at most once a minute unless [forceApps] is set.
  84. Future<void> refresh({bool forceApps = false}) async {
  85. await refreshDefaultHome();
  86. final last = _lastAppsLoad;
  87. if (forceApps ||
  88. last == null ||
  89. DateTime.now().difference(last).inSeconds > 60) {
  90. await loadApps(force: true);
  91. }
  92. }
  93. Future<void> _validateAssignments() async {
  94. final installed = _apps
  95. .map((app) => '${app.packageName}/${app.activityName}')
  96. .toSet();
  97. final missing = <SlotType>[];
  98. _slots.forEach((slot, assignment) {
  99. if (!installed.contains(
  100. '${assignment.packageName}/${assignment.activityName}',
  101. )) {
  102. missing.add(slot);
  103. }
  104. });
  105. for (final slot in missing) {
  106. _slots.remove(slot);
  107. await _settings.clearSlot(slot);
  108. }
  109. final missingPinned = _pinnedApps
  110. .where(
  111. (assignment) => !installed.contains(
  112. '${assignment.packageName}/${assignment.activityName}',
  113. ),
  114. )
  115. .toList(growable: false);
  116. if (missingPinned.isNotEmpty) {
  117. _pinnedApps.removeWhere(missingPinned.contains);
  118. await _settings.setPinnedApps(_pinnedApps);
  119. }
  120. }
  121. Future<void> assign(SlotType slot, AppEntry app) async {
  122. final assignment = app.toAssignment();
  123. _slots[slot] = assignment;
  124. await _settings.setSlot(slot, assignment);
  125. _notify();
  126. }
  127. Future<void> clearSlot(SlotType slot) async {
  128. _slots.remove(slot);
  129. await _settings.clearSlot(slot);
  130. _notify();
  131. }
  132. /// Hides or shows a predefined home button. Disabled slots keep their app
  133. /// assignment, so re-enabling restores the same shortcut.
  134. Future<String?> setSlotEnabled(SlotType slot, bool enabled) async {
  135. if (isSlotEnabled(slot) == enabled) return null;
  136. if (enabled && homeButtonCount >= maxHomeButtons) {
  137. return 'Home screen is full ($maxHomeButtons buttons). '
  138. 'Remove an app or turn off another button first.';
  139. }
  140. _slotEnabled[slot] = enabled;
  141. await _settings.setSlotEnabled(slot, enabled);
  142. _notify();
  143. return null;
  144. }
  145. /// Pins an app from All Apps to the home screen. Returns an error message
  146. /// when the app is already present or the 16-button limit is reached.
  147. Future<String?> addPinnedApp(AppEntry app) async {
  148. final assignment = app.toAssignment();
  149. final alreadyPinned = _pinnedApps.contains(assignment);
  150. final alreadyInVisibleSlot = SlotType.values.any(
  151. (slot) => isSlotEnabled(slot) && _slots[slot] == assignment,
  152. );
  153. if (alreadyPinned || alreadyInVisibleSlot) {
  154. return '${app.label} is already on the Home screen.';
  155. }
  156. if (homeButtonCount >= maxHomeButtons) {
  157. return 'Home screen is full ($maxHomeButtons buttons). '
  158. 'Remove a button first.';
  159. }
  160. _pinnedApps.add(assignment);
  161. await _settings.setPinnedApps(_pinnedApps);
  162. _notify();
  163. return null;
  164. }
  165. Future<void> removePinnedApp(SlotAssignment assignment) async {
  166. if (!_pinnedApps.remove(assignment)) return;
  167. await _settings.setPinnedApps(_pinnedApps);
  168. _notify();
  169. }
  170. Future<String?> launchSlot(SlotType slot) async {
  171. final assignment = _slots[slot];
  172. if (assignment == null) return null;
  173. return launchAssignment(assignment);
  174. }
  175. Future<String?> launchAssignment(SlotAssignment assignment) async {
  176. try {
  177. await _platform.launchApp(
  178. packageName: assignment.packageName,
  179. activityName: assignment.activityName,
  180. );
  181. return null;
  182. } on LauncherPlatformException catch (error) {
  183. return error.message;
  184. } catch (_) {
  185. return 'Could not open ${assignment.label.isEmpty ? 'this app' : assignment.label}.';
  186. }
  187. }
  188. Future<String?> launchAppEntry(AppEntry app) async {
  189. try {
  190. await _platform.launchApp(
  191. packageName: app.packageName,
  192. activityName: app.activityName,
  193. );
  194. return null;
  195. } on LauncherPlatformException catch (error) {
  196. return error.message;
  197. } catch (_) {
  198. return 'Could not open ${app.label}.';
  199. }
  200. }
  201. Future<void> refreshDefaultHome() async {
  202. try {
  203. _defaultHome = await _platform.isDefaultHome();
  204. } catch (_) {
  205. _defaultHome = false;
  206. }
  207. _defaultHomeKnown = true;
  208. _notify();
  209. }
  210. Future<bool> requestDefaultHome() async {
  211. final launched = await _platform.requestDefaultHome();
  212. if (launched) {
  213. // The system dialog will pause us; refresh again after it closes.
  214. _stateTimer?.cancel();
  215. _stateTimer = Timer(const Duration(seconds: 2), () {
  216. unawaited(refreshDefaultHome());
  217. });
  218. }
  219. return launched;
  220. }
  221. void _notify() {
  222. if (!_disposed) notifyListeners();
  223. }
  224. @override
  225. void dispose() {
  226. _disposed = true;
  227. _stateTimer?.cancel();
  228. super.dispose();
  229. }
  230. }